Category
Category: Gaming
Gaming server setup and configuration guides for Linux and Windows platforms.
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Call of Duty 4: Modern Warfare on PS3 (2007): A Dad’s Return to the Reset
Revisiting Infinity Ward’s 2007 Call of Duty 4 on PS3. The campaign that reset the entire FPS genre, still a masterclass in scripted setpiece design. Read the guide
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Burnout 3: Takedown on PS2: A Dad’s Return to Criterion’s 2004 Peak
Revisiting Criterion’s 2004 Burnout 3: Takedown on PS2. Aggressive arcade racing, Crash Mode, EA Trax. Still the benchmark arcade racer twenty years on. Read the guide
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Super Mario Bros. Wonder (Switch, 2023): A Dad’s Family-Game Review
Nintendo’s 2023 return to 2D Mario. 100+ levels of Wonder Flowers, four-player co-op, and the most consistently inventive platformer Nintendo has made in years. Verdict: Buy. Read the guide
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Worms on PC (1995): A Dad’s Return to Team17’s Turn-Based Artillery
Revisiting Team17’s 1995 Worms on PC. Andy Davidson’s bedroom-coded classic, the hot-seat artillery game that still plays as well as anything on the shelf. Read the guide
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GoldenEye 007 on N64 (1997): A Dad’s Return to the Split-Screen Classic
Revisiting Rare’s 1997 N64 FPS. Nine people made it. Twenty-eight years later, four-way split-screen GoldenEye is still one of the best family gaming nights you can construct. Read the guide
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RollerCoaster Tycoon (PC, 1999): A Dad’s Return to the Best Sim of Its Era
Revisiting Chris Sawyer’s 1999 PC masterpiece. 99% hand-written x86 assembly, 4+ million copies sold, and still one of the best management games ever made. Read the guide
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Quake III Arena (PC, 1999): A Dad’s Return to Pure Multiplayer FPS
Revisiting Quake III Arena, id Software’s 1999 multiplayer FPS. 18 months, 9 people, and a skill ceiling nobody has meaningfully raised since. Read the guide
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Gran Turismo on PS1 (1997): A Dad’s Return to the Real Driving Simulator
Revisiting Polyphony Digital’s 1997 PS1 racing masterpiece. 140 cars, licence tests, and five years of Kazunori Yamauchi development. Still the benchmark. Read the guide
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PaRappa the Rapper (PS1, 1996): A Dad’s Return to the Genre’s First Step
Revisiting PaRappa the Rapper on PS1. Two hours long, musically brilliant, and the first rhythm game ever made — genre-founding entry by NanaOn-Sha and Masaya Matsuura. Read the guide
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Screamer 2 on PC: A Dad’s Return to 1996 Arcade Racing
Revisiting Screamer 2, Graffiti Entertainment’s 1996 arcade racer. What it got right, what the Need for Speed series did better, and why the menu music still lives in… Read the guide










